A game for several wrestlers. One person is the "jobber" and the rest are the heels.
The jobber is blindfolded and one of the heels places them in a submission hold of their choosing for 1 minute. The heel should not speak or identify themself in any way.
The jobber then removes his blindfold and tries to guess which heel put him in the hold. If he guesses wrong, the heel he guessed puts him in the hold for *2* minutes. If he guesses wrong again, that heel places him in it for 3 minutes, and so on until he chooses the right heel.
If the jobber gets it right on the first guess, that heel becomes the new jobber and is blindfolded and the game continues.
If the jobber took more than one guess to identify their heel, then they have to endure another blindfolded hold, but with a twist this time: However many guesses they took to find the right heel, that number in minutes is added to the time they must endure the first, blindfolded hold. Subsequently, any wrong guesses after that are held for that time + 1 minute for each consecutive guess.
For example, on a jobber's first turn, they endure the blindfold hold for 1 minute, then take 4 guesses to get the right heel. once re-blindfolded they are put in a hold for 1 + 4 minutes (the original "base" time plus the number of guesses the last round.). If their first guess after that is wrong, they are put in the hold for 1 + 4 + 1 minutes. Their second wrong guess nets them a total time of 1 + 4 + 2, etc.
Each time a new jobber begins their turn, the base time is reset to 1 minute, thus also resetting their wrong guess times to 2 minutes, 3 minutes and so on.
Obviously, the more wrong guesses the jobber makes the more punishment they are in for, not only in ever-increasing repeats of the initial hold, but a longer time in the initial hold of their second round.
The Catman (0)
2017-04-03 10:58be great to play this in my Catman guise
BearhugAddict (3)
2011-03-13 11:22Guess Who (+)
A game for several wrestlers. One person is the "jobber" and the rest are the heels.
The jobber is blindfolded and one of the heels places them in a submission hold of their choosing for 1 minute. The heel should not speak or identify themself in any way.
The jobber then removes his blindfold and tries to guess which heel put him in the hold. If he guesses wrong, the heel he guessed puts him in the hold for *2* minutes. If he guesses wrong again, that heel places him in it for 3 minutes, and so on until he chooses the right heel.
If the jobber gets it right on the first guess, that heel becomes the new jobber and is blindfolded and the game continues.
If the jobber took more than one guess to identify their heel, then they have to endure another blindfolded hold, but with a twist this time: However many guesses they took to find the right heel, that number in minutes is added to the time they must endure the first, blindfolded hold. Subsequently, any wrong guesses after that are held for that time + 1 minute for each consecutive guess.
For example, on a jobber's first turn, they endure the blindfold hold for 1 minute, then take 4 guesses to get the right heel. once re-blindfolded they are put in a hold for 1 + 4 minutes (the original "base" time plus the number of guesses the last round.). If their first guess after that is wrong, they are put in the hold for 1 + 4 + 1 minutes. Their second wrong guess nets them a total time of 1 + 4 + 2, etc.
Each time a new jobber begins their turn, the base time is reset to 1 minute, thus also resetting their wrong guess times to 2 minutes, 3 minutes and so on.
Obviously, the more wrong guesses the jobber makes the more punishment they are in for, not only in ever-increasing repeats of the initial hold, but a longer time in the initial hold of their second round.